WebIOR – Specifies the index of refraction for the material, which describes the way light bends when crossing the material surface. A value of 1.0 means the light does not change direction. This parameter can be mapped with a texture in the Maps rollout. For more information, see the Refraction IOR example below. Web14 apr. 2024 · glass: ior = 1.5, specular = 0.04. diamond: ior = 2.417, specular = 0.17. Roughness. Specifies microfacet roughness of the surface for diffuse and specular reflection. Hint. When converting from the older Glossy BSDF node, use the square root of the original value. Emissive Color.
IOR / Index of Refraction List - Pixel and Poly
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Principled BSDF — Blender Manual
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